![4e dragon magazine 390 4e dragon magazine 390](https://igsmag.com/wp-content/uploads/2018/03/Dancing-Dragon-Towers-Seoul-Adrian-Smith-and-Gordon-Gill-Architects-IGS-Magazine7-445x390.jpg)
The second edition - GURPS Fantasy: The Magical World of Yrth, 1990, second edition 1995 - is actually a completely new product based on the campaign-setting material in the first edition. : 105 The magic rules for GURPS were not included in the original GURPS Basic Set, but were released in GURPS Fantasy (1986), which was also the first setting book for GURPS and added more detail on the world of Yrth. GURPS Fantasy used the fantasy world of Yrth, which was introduced in Orcslayer (1985), the single supplement for Man to Man. The original was supplanted by GURPS Fantasy 2nd edition and GURPS Magic.
![4e dragon magazine 390 4e dragon magazine 390](https://i.ytimg.com/vi/2bgZ2CSnl04/maxresdefault.jpg)
4E DRAGON MAGAZINE 390 PLUS
The campaign setting describes the world of Yrth (focusing on the country of Caithness), several other lands of humans and dwarves, plus data on culture and customs. The rules cover magic (spell-point system) and spells (over 300), character creation, nonhuman races, magical creatures, and monsters. The first edition is a GURPS supplement of fantasy rules, with a campaign setting. Extensive commentary on the countries of Yrth and plenty of staging tips are included.
![4e dragon magazine 390 4e dragon magazine 390](https://1.bp.blogspot.com/-6uwbZZZP8G4/YAnUPCfoNJI/AAAAAAAAAzc/xCQSujUj3wUa4AwJLt5rBNw7wgKkxCcmQCNcBGAsYHQ/s2048/IMG_3272.jpg)
Snatched from Earth the Crusaders still wage war on their ancient enemy, the Saracens, simultaneously contending with a wide range of ravaging monsters. The first edition of GURPS Fantasy (1986) delivers the GURPS magic system and the background to the campaign world with over 300 spells and 20 colleges of magic, the magic system is wide, varied, and detailed.